RESUME
I am a creative technologist, cross-disciplinary researcher, and an advocate for lifelong learning.
I enjoy collaborating with open-minded teams and stakeholders to design innovative experiences that address current social challenges and pursue improvements or advancements. My background in video games, academia, and research has equipped me with core competencies to reflect on and experiment with new technologies, including applied research, prototyping, R&D, and data analysis
SERVICES
Academic research
-Higher education support. For instance, academic writing collaborations, graduate/undergraduate thesis supervision, or research culture fostering. This support may take the form of published articles or chapters, conducting studies, online or on-site creative workshops, writing seminars, and tailored mentoring.
-Collaboration with primary and secondary schools that face challenges with adopting neurodivergent approaches and/or wish to engage in research activities, including the development of Q1 publications in Catalan, Spanish, English, French, or other specific languages.
Applied research
UX research and applied research consulting services to R&D-driven companies, delivering actionable reports that inform design and strategic decisions based on qualitative and quantitative data.
EMPLOYMENT
since 2025
Innovation Specialist (Games, Human-Computer Interaction, and AI)
Independent consultant
Thanks to my international experience across academia and industry in research, design, and technology, I can help with the following consulting services (simply contact me for other types of academic/UX research-related tasks):
1️⃣ Higher education support. For instance, academic writing collaborations, graduate/undergraduate thesis supervision, or research culture fostering. This support may take the form of published articles or chapters, conducting studies, online or on-site creative workshops, writing seminars, and tailored mentoring.
2️⃣ Collaboration with primary and secondary schools that face challenges with adopting neurodivergent approaches and/or wish to engage in research activities, including the development of Q1 publications in Catalan, Spanish, English, French, or other specific languages.
3️⃣ UX research and applied research consulting services to R&D-driven companies, delivering actionable reports that inform design and strategic decisions based on qualitative and quantitative data.
My clients include educational institutions and applied research organizations/companies worldwide.
since 2025
Supervisor in Games, Human-Computer Interaction and AI
Universitat Oberta de Catalunya (UOC)
Supervising students’ theses supporting research, academic writing, literature, planning, etc. Fostering students’ skills, knowledge and critical thinking in human-computer interaction and new technologies/media for human flourishing such as games/play and AI.
2022-2024
Postdoctoral Researcher
Royal Danish Academy
Investigating and designing games and playful interactions for effective and individualized early reading learning with AI and biosensors.
2021 – 2022
Guest Lecturer
Technical University of Denmark (DTU)
Guest lecturer in the Process Design course, a mandatory course of the Bachelor of Chemical and Biochemical Engineering at DTU.
My participation involved organising a CHEM Jam event for the students during which platform game levels were created collaboratively.
2019 – 2022
PhD Fellow and Lecturer
IT University of Copenhagen (ITU)
Early stage researcher as part of the European Training Network “Chemical Engineering Immersive Learning” (CHARMING).
Lecturer in UI Design and Gamification.
2014 – 2019
Game Localisation and QA Specialist
www.silvia-fornos.com
English, French, and German into Catalan and Spanish localiser and tester in video games/IT including sophisticated MMORPGs, action, adventure, strategy, and mobile games, as well as manuals, press releases, and all kind of content involving video game publishing.
2014 – 2016
External Lecturer
Universitat Pompeu Fabra (TecnoCampus)
Teaching a gamified EFL (English as a foreign language) class and game localization in the Video Game Design and Production Bachelor’s Degree.
2012 – 2014
Localisation and QA Manager
Shanda Games
Localization and QA Manager of the MMORPG Dragon Nest. In charge of Korean, English, French, German and Spanish Localization and Testing teams.
2010 – 2012
Senior Spanish Localizer
Nintendo of Europe
Translation, localisation and proofreading of Nintendo in-game text for videogames for Wii, DSi and 3DS including manuals, Virtual Console, Nintendo Channel, What’s New and all kind of marketing related material for Nintendo of Europe. Maintenance of internal glossaries and TM. Use of Message Studio, the internal CAT at Nintendo.
2009 – 2010
Spanish QA Tester
Square Enix
Game testing and proof-reading. Identifying and reporting linguistic mistakes (spelling, punctuation, grammar, etc.) as well as functional game defects. General tasks related to the quality assurance (QA) process.
EDUCATION
2019 – 2022
Ph.D. in Game Design and Game Jams applied to Engineering Education
IT University of Copenhagen
My thesis was entitled “Students making games as a learning strategy in chemical engineering”.
2016 – 2017
MA in Interaction Design, Usability and UX
Universitat Pompeu Fabra
Throughout the course I designed usable interactive interfaces with greater usability and an enhanced browsing experience. I obtained advanced knowledge of WordPress, heuristic evaluations, guerrilla techniques, remote usability tests, surveys, thematic analysis, focus groups, interviews and A/B tests.